Croissance

Gol-gun

 

CROISSANCE est un bejeweled à l’envers inspiré du “jeu de la vie” de Conway. On dispose d’un espace vide (un jardin) sur lequel on plante des graines de divers types qu’on possède en nombre limité. A chaque tour on peut soit planter, soit récolter, sachant qu’une plante ne vit que trois tours et porte son fruit au deuxième tour. Si une case touche trois plantes non récoltées, une plante plus puissante, mais dont la nature dépend des types de plantes adjacents, pousse dessus. Le but est d’avoir le plus de fruits, et si possible plus de fruits rares, mais aussi le plus de territoire par rapport aux voisins. Il existe par ailleurs un système de combos avec les alignements de fruits.

GROWTH is an inverted bejeweled-like game inspired by the “game of life” of Conway. You are given an empty space (a garden) on which you can plant seeds of various kinds given to you in a limited number. At each turn you can either plant or harvest, knowing that a plant lives only three turns and bears its fruit in the second turn. If a case touches three unharvested plants, a new plant, more powerful, grows,  but whose nature depends on the types of adjacent plants. The goal is to have a big number of fruits (especially rare ones) but also to cover more territory. There is a combo scoring system involving rows of fruits.

@FibreTigre

Advertisements

About 999gameconcepts

White knights toolbox is a collective aimed at designing fresh new video game concepts.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: